A street canyon between derelict towers with a creek and heavy vegetation running along the old roadbed, low sun catching the upper floors.

Overgrown District

The same district seen finished and seen in the editor. Foliage scatter and landscape sculpting are done in the viewport, then graded down for the final composition. Nothing is painted over.

  • games
  • 2026
  • Unreal Engine 5
  • scene assembly
  • UE5 · STRAIGHT FROM ENGINE · NO PAINTOVER
A wide view across the district, a dense conifer forest grown up between tower blocks under flat daylight.
  • District wide
  • UE5 · STRAIGHT FROM ENGINE · NO PAINTOVER
A tower face heavy with creeper growth above an eroded gully, further towers receding into haze behind it.
  • Growth on the facade
  • UE5 · STRAIGHT FROM ENGINE · NO PAINTOVER
The same district open in the Unreal editor viewport, transform gizmo visible at the lower left, foliage scattered across the ground plane before grading.

Editor viewport

Technical

  • Unreal Engine 5
  • Straight from engine. No paintover on this plate.

Authorship

My contribution: scene assembly, landscape sculpting, foliage scatter, lighting, grade.

Assets: Brushify and Quixel Megascans models materials and textures.

Software: Unreal Engine 5.

UE5 · STRAIGHT FROM ENGINE · NO PAINTOVER