
Project R3D
A briefing tent under camouflage, built to be lit rather than to be modelled. The brief I set myself was to light one room well enough that it reads as a place, not a set. The rifle and the three rounds stay in frame as the control across every state.




Breakdown









Technical
Authorship
My contribution: scene assembly, lighting, camera, set dressing, composition, final grade.
Assets: KitBash3D and Leartes Studios licensed marketplace assets, Quixel Megascans materials and textures, No original modelling.
Software: Unreal Engine 5.
UE5 · STRAIGHT FROM ENGINE · NO PHOTOSHOP
What I’d change
It is a scene, not a level. The tent reads as a place but nobody lives in it — I would put MetaHumans in there and design the characters properly, so the chairs and the tables have a reason to be where they are. Then a base exterior, so the doorway opens onto something instead of a bright plane. The real change is making it walkable — GASP and Mover locomotion, so you move through the interior yourself rather than looking at four frames of it. That is a different piece of work, and it is the one worth doing next.